Real-World Game Playing with Limited Resources
When full tree search isn't possible, use evaluation functions!Search limited to 2 moves ahead
Beyond this depth, use heuristic evaluation
X in corner, O in center.
Full search = hundreds of positions!
When search depth is reached, use heuristic evaluation instead of terminal utilities:
Count potential winning lines for each player. More threats = higher evaluation.
Center square (position 4) is strategically important - bonus for controlling it.
Corner positions offer multiple winning paths - moderate strategic value.
Very fast, limited lookahead
Good balance of speed/quality
Higher quality, slower search
Perfect play, impractical time